![]() ![]() Oddly, there’s a choice between graphics and performance modes when playing on the PS5 and we honestly couldn’t tell the difference. Certainly the reflections in the ball are much more noticeable in the previous game. ![]() We had to turn the brightness up to max and even then FX 3 looks slightly better. The most noticeable thing when comparing the two games is how dark Pinball FX is. And we’ve had a couple of incidents of the physics bugging out on tables and even the occasional lock up. Even now, if we’re really going deep with it, FX 3 still feels a little sharper but only in the same way as when you’re getting an eye test and are trying to see a difference between two testing lenses. This was pretty shocking but was patched out within a couple of days (interestingly, at the server side as there’s not been a patch for users to download). Indeed for a while there they actually played worse as Pinball FX actually had less responsive controls than FX 3. Tables that you’re used to still play the same for the most part (absolute experts will note that access to drop catches and flipper swaps are improved but 99% of players won’t be able to detect much of a change). ![]() The shift to a new engine doesn’t seem to add anything noticeable. And that’s very much the case with Pinball FX. That, on the face of it, it’s 99% the same game. In the same way that fans of the series will point to subtle differences in how players react or the ball moves, there’s no answer for the fact that you can take ten years away from buying new entries in that series and still pick up the new one and start being able to play it immediately. That’s where the FIFA comparison comes into play. A reasoning that has been met with disappointment from some fans of the series who already have hundreds of pounds/dollars invested in the FX 3 ecosystem. Zen’s reasoning is that all the tables have been remastered to take advantage of the switch over to the Unreal engine. That’s the first time this has happened as purchases were previously transferrable from FX to FX 2 and from FX 2 to FX 3. To the massive disappointment of existing fans any previous purchases of tables do not carry over to this release. The game launches with 80 supported tables of which one, Wild West Rampage (which debuted in Pinball FX 2), is free and can be downloaded right away. A shell that you download for free that houses the various tables you’ll be able purchase along the game’s supported lifespan. And, of course, what you’re getting here is another pinball table hub. But, when taken in the context of the series as a whole (which last had a major release with 2017’s Pinball FX 3), it’s harder to justify both its existence and the fanbase’s reasons for buying back in.Īs with any series that has a few entries, Pinball FX has gone back to the start with its naming convention, confusingly sharing its name with 2007’s title. From the core elements of the physics of the ball, the feel of the controls and the accuracy of the emulation to the little details that sell the whole package, Pinball FX delivers. Taken in isolation, it does about as perfect a job of simulating its target subject as you can realistically expect from a videogame. Reviewing a game like Zen Studios’ Pinball FX is a little like reviewing the latest FIFA. Februin PS5 / Reviews tagged fx / monetisation / pinball / simulator / zen by Richie ![]()
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